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Systems: Level progress planning

Gordon Freeman

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The diagram represents a complex game level system that manages player progress through various tasks, challenges, and rewards. At the core of the system, pools are used to track resources and states such as level start, dungeon rooms, progress towards unlocking the next level, and accumulated rewards & loot. These pools interact with sources that generate resources, representing elements like level commencement and opportunities for progress within the game. Drains are utilized to signify the consumption or loss of resources, reflecting potential player setbacks like combat damage or failed challenges.

The interconnection between the pools through resource connections facilitates the movement of resources, representing player actions like overcoming challenges or acquiring rewards. State connections modify the game's state based on current resources, impacting the player's ability to progress. Registers compute and aggregate values from different pools, directing the flow of the game based on the outcomes of player actions. This orchestrated interaction between sources, pools, drains, registers, and connections models the dynamic nature of game progression, challenges, and achievements, closely mimicking the decision-making and strategy formulation processes in gaming environments.

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