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Super Mario Bros - World 1-1 Playthrough

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--- Auto-Generated Description ---
This diagram models a simplified economic system of a platformer video game, akin to a Mario-like environment, focusing on interactions among various game elements to compute a total score based on the player's actions. It incorporates sources that symbolize the activation of different game mechanisms (e.g., enemy defeats, coin collection, and completion of levels), pools that represent accumulative elements like collected coins, defeated enemies, bricks broken, and level progression. Gates and converters enrich the gameplay by introducing probabilistic events and conversions, such as the chance to perform an action or kill an enemy, which further contribute to game dynamics like collecting coins or progressing through the level. 

Registers calculate points from specific actions—like coin collection, brick breaking, or defeating enemies—feeding into the final computation of the total score. This total score aggregates from various inputs, including the aforementioned actions and time left at the level's end, showcasing how diverse in-game actions contribute to the overall score. An end condition tied to the level's completion, influenced by the passage of time and successful level progression, exemplifies a game-ending mechanism. This computational graph, hence, dynamically encapsulates the essential gameplay elements, resource management, and scoring mechanisms, illustrating how different actions within a game environment can lead to varied outcomes based on the player’s interactions and achievements.

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Edited more than 1 year ago
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