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BnTnA Missions Deck Simulator

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This Machinations diagram represents a sophisticated game economy and system simulation focusing on the dynamic interactions between various gameplay elements such as resources, events, and conditional states to model the flow of a game's economy. At its core, the diagram employs a combination of Source, Pool, Gate, and Drain nodes interconnected through Resource and State Connections to simulate the generation, accumulation, distribution, and consumption of resources, thereby reflecting the complex mechanisms that a game might utilize to manage its internal economy and event triggers.

Through the use of Registers and intertwined connections, the system dynamically responds to changes in game states and player actions, modeling scenarios such as drawing cards from a deck, managing a discard pile, triggering specific game events like crises or missions, and the accumulation or depletion of game resources like coins and time. The simulation pays special attention to the randomness and player agency, evident by the use of Random Gates and Interactive Sources, allowing for variability in gameplay outcomes. The presence of End Conditions indicates the potential for the simulation to model game completion scenarios based on certain criteria being met. This detailed setup enables an intricate depiction of how various game components can influence each other, providing insights into balancing, resource management, and event occurrence within the game world.

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