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Bytes Tokenomics w/ Increasing Price
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Edited 809 days ago
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--- Auto-Generated Description--- This diagram models a complex economic system revolving around the generation, consumption, and transformation of resources linked to an imaginary community, possibly within a game or simulation setting. The system kicks off with a "Source" node creating an infinite supply of a resource represented as "bytes per day," which are then channeled through various "Pool" and "Gate" nodes,symbolizing different assets or commodities within the ecosystem, such as Land, Items, and Citizen identities. The central mechanics involve converting these resources through "Converter" nodes into more tangible assets within the community—for instance, minting new Items, Identities, and Land from the basic "byte" resources. These newly minted assets then feed into the creation of "New Citizens," thereby expanding the population and, presumably, the economy of the system. The inclusion of "Register" and "State Connection" nodes indicates a level of dynamic pricing or value adjustment based on the flow of resources, emulating an economy responding to supply and demand forces. Furthermore, "Resource Connection" nodes establish the pathways for resources to move throughout the system, featuring both fixed and conditional flows, indicating a comprehensive and multiplex economic model designed to mimic the complexities of real-world economic systems.
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