Tomodachi Life Economy
The point: Predicting an average player’s amount of money at the end of 100 days.
Each step: 1 in real life day
Resources: Money(dollars), gifts (food items, clothing items, hobby objects, room decor), island cosmetics, happiness, mii’s.
Details:
An average player:
• Starts with 200 dollars.
• Creates 3 mii’s on the first day, then creates 1-3 mii’s every 4-5 days.
• Buys 5-6 types of food, clothing every day. Minimum 100 to 200$ max.
• Buys 2-5 island cosmetics every 3-4 days. Costs around minimum 100 to 300$ max.
• Buys room decor whenever a mii is created and buys a new one every 7 days. Minimum 75 to 300$.
• Gains some money back at the start of a day according to the number of mii’s created. 1 mii gives out 0 to 10 $.
• Gains additional money from making their mii’s socialize. They can gain 0(no socializing) to 40$ from each mii every day.
• Sells items every 7 days and gains 20 to 200$.
Limitations:
• Only 70 mii’s can exist.
• Player can give up to 3 food a day, 1 clothing and 1 hobby object to a mii. 60% for food, 30% for clothing, 10% for hobby object to be given.
• Collective happiness level limit is 1000.
Mechanics:
• The gift has multiple effects (love to hate) on a mii’s happiness level. Love increases it the most, like increases it a little, while hate decreases happiness. Dislike doesn’t have any effect. According to the increase, you get money between 5 to 15$.
• Player spends more money the more mii’s are created. (The max spending limit will be increased at some set milestones.) Said milestones will be determined by the mii’s happiness level. First will be at 25, next 50, 75, 100… it will continue to increase that way.
• At said milestones, the spending increase will go like this:
• Food & Clothing and Island Cosmetics max limit will increase 100 dollars at each milestone.