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--- Auto-Generated Description --- This diagram represents a dynamic card game simulation where resources, symbolized by cards, are generated, circulated, and managed among various nodes to simulate gameplay. At the core, a "Card Generator" source node creates an infinite number of resources (cards) that are then directed towards a "Playing Field" and "Total Cards" pool, symbolizing the main area of play and the total count of cards generated, respectively. The "Player Pool" serves as the participant's resource repository, starting with an initial number of resources different from the main gameplay elements, indicating player-held cards or abilities. The gameplay mechanics are governed by several key nodes, such as Registers and State Connections, which manipulate the flow and availability of resources based on predefined rules and conditions. Registers evaluate the state of the game by applying formulas like probability functions and comparisons to modify the speed and direction of resource flow between nodes. State Connections, on the other hand, execute changes based on the game's current state, influencing key gameplay elements such as card distribution from the playing field to the player pool and vice versa. This system creates a feedback loop where the state of play dynamically alters the resource distribution, simulating various scenarios within the card game, from card drawing to meeting specific end conditions that could represent winning or progression criteria within the game.