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Copy of Games: Fate Grand Order - Saint Quartz Acquisition - Automated

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This diagram models the acquisition and usage dynamics of Saint Quartz, a pivotal in-game currency in "Fate Grand Order," particularly focusing on its gathering by players (paying and non-paying) and its consumption in summoning servants of varying rarity. The structure delineates multiple sources through which Saint Quartz can be obtained: daily login rewards, weekly missions, cumulative login bonuses, maintenance compensations, main quest progress rewards, and direct purchases. These sources funnel Saint Quartz and its fragments into storage pools, indicating the accumulation over time. Moreover, a conversion mechanism is in place for assembling Saint Quartz from fragments, emphasizing the game's internal economy and player engagement mechanisms aimed at resource management.

Furthermore, the diagram incorporates decision-making processes for purchasing Saint Quartz through various bundles, influenced by a modifiable chance factor set in a register node, simulating the player's decision to spend real money. The flow of resources through gates simulates the probability-driven nature of summoning higher-tier servants, thereby translating Saint Quartz into tangible game assets in the form of 3-Star, 4-Star, and 5-Star servants, with specific pools tracking these acquisitions. This encapsulates a player's journey from acquiring to spending Saint Quartz within the game's ecosystem, highlighting the cycle of resource management, strategic spending, and the impact of randomness on gameplay outcomes, thus offering a detailed insight into both player engagement strategies and monetization techniques employed in "Fate Grand Order."

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