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Time Warp - João Cunha

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--- Auto-Generated Description ---
This diagram models a board game that incorporates mechanics of resource management, player movement, and several special actions through card play. Players perform actions such as drawing cards, moving pawns, playing various cards for effects, claiming and dropping artifacts, and utilizing time manipulation mechanics like time jumps and reversals. Central to the game's strategy are the pools representing actions such as "Move Pawn," "Draw Card," "Play Card," including specialized actions like "Play Time Jump," "Play Claim Artifact," among others, each tied to specific resources (black, green, blue, red, and orange) indicative of different game elements or actions.

The game's win condition involves artifact collection and player positioning on the game board, influenced by cards that players draw and play, affecting game states like movement direction, artifact possession, and players' positions on the board. Some cards offer defensive capabilities or alter the flow of the game by changing the direction of player movement or shuffling artifacts’ positions, showcasing a dynamic interaction between resource management and strategic positioning. The presence of machination registers and state connections suggests calculations and condition checks that influence gameplay, such as determining the number of player cards, comparing values for game state changes, or directing player movement based on game conditions. The game emphasizes strategic planning, timely use of cards, and manipulation of game mechanics to achieve victory conditions succinctly described as reaching a specific square with a certain number of artifacts.

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