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Games: F2P Mobile Battle-Royalesque Full Meta Economy
Daniel Paz de Araujo
Edited 1843 days ago
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Description
--- Auto-Generated Description--- This diagram represents a complex, mobile game economy simulation that focuses on tracking and optimizing in-game economics and player progression. It incorporates a range of elements such as sources for generating in-app purchase (IAP) revenue and in-app advertising (IAA) revenue, pools to store different types of resources like gems, XP, and different levels, converters and gates to control and distribute these resources based on certain conditions, and registers to perform operations based on game events and player actions. Key features include a system to handle in-app purchases with different tiers, simulate ad watching for additional bonuses, manage player progression through XP gains, and level ups. It also details a VIP pass system that influences game economy dynamics and player benefits. Central to the model are mechanisms to calculate total revenue from both purchases and ads, reflecting a comprehensive view of a game's lifetime value (LTV) and potentially average revenue per paying user (ARPPU) or per daily active user (ARPDAU). In addition, the simulation accounts for player engagement factors, such as game rounds played and various XP gain avenues, which influence progression and retention strategies. The intricate interplay of sources, pools, gates, and other elements aims to give insights into optimizing the game design for enhanced player experience and revenue generation, showcasing the power of Machinations in balancing complex game ecosystems.
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