Use Machinations to create a simulation of a match between two players of different skill levels.
(Beginner/Intermediate/Expert)
Players are able to execute a basic move, special move and unique, with increasing difficulty in that order
Players have a chance to miss even upon successful move execution
Add in a catch-up mechanic that prevents one player from simply dominating
Add in a mechanic that allows one player to press their advantage to a degree, rewarding proper play
Balance everything so that even with a large skill gap between players, the lower skilled player still has an ok chance to win
novice vs expert should see approx. 30:70 win rate percentage
Submit the machinations diagram and the design document.
Make sure machinations diagram is tidy and bug free, with proper labels and color coding.