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This diagram represents a complex gaming economy system, focusing on in-game currencies, player actions, and resource management. Primarily, it deals with the generation of resources and in-game items, their accumulation, consumption, and conversion processes, alongside tracking player actions such as new day events, game time, and levels. Various types of in-game currencies and resources (like XP points, common, rare, epic, and legendary items) are generated, stored in pools, and managed through processes that include random generation (RNG), caps, and pity systems to ensure fair distribution and accumulation.

Resources are directed towards different outcomes through gates and converters, allowing for the spending or conversion of these resources into other forms, reflecting mechanisms such as item crafting or upgrading. The system also incorporates player interactions with these resources, such as spending premium or paint currency, and managing daily game time, with mechanisms to reset counters or accumulate points based on in-game actions. The diagram further includes conditions and registers that trigger specific actions or changes in the system, reinforcing the dynamic and interactive nature of the gaming economy model portrayed, with a focus on maintaining balance and providing an engaging player experience through resource management and progression mechanics.

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