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Lootbox with Pity System

Catalin Ichim

About

Use to simulate a system that lowers the difficulty or increases the odds of something if the player hasn't succeeded in a while. This can apply to competitive games where the user hasn't scored a point in a while, or loot box systems where the player hasn't earned something rare in a while

Tags

RandomnessgamesBuilding BlocksGame MechanicgachadropGacha/lootboxmobile gameCard GamecomebackLootboxIgamingRaritiesAdvancedLootCard packs
Edited more than 1 year ago
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