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RadiantDawn_PFA_Machination

botluc

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This diagram models a turn-based combat system involving multiple units and elemental interactions, typical of role-playing games (RPGs). It includes a comprehensive framework for character abilities, target selection, damage calculation, and special effects based on elemental affinities. Each unit—character, ally, or enemy—has its pool for health, action points, and elemental magic resistance, which can be modified throughout the combat according to the abilities used and the effects received.

The combat flow is dictated by turns, with sources triggering the ability to perform actions for each unit in a predefined order. Abilities are quantified in terms of their damage or healing output, cost in action points, and additional effects, such as elemental changes or buffs/debuffs, that can influence the state of the battlefield. Abilities can target individual units or multiple units, affecting allies and enemies differently based on their current elemental alignment and resistances. Registers calculate the outcomes of these interactions, factoring in variables such as the ability's base power, the target's elemental resistance, and any active buffs or debuffs.

The combat progresses until a set of end conditions are met, which could range from defeating all enemies, surviving a certain number of turns, or completing a specific objective. Through this system, players must strategize the use of abilities, manage resources like action points and health, and adapt to the shifting elemental states of friend and foe alike to emerge victorious.

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