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BossFight Woka
Bojana Bozin
Edited 876 days ago
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Description
--- Auto-Generated Description--- This diagram models a game system that integrates both regular and competitive gameplay elements with a focus on completing levels, achieving combos, and engaging in boss fights. Within this system, resources symbolically represented as "Black" start from Source nodes, indicating various gameplay triggers like interactions or automatic advancements. These resources flow through a network of Gates and Pools, simulating different gameplay elements such as matching combos of varying multipliers (e.g. "match 3", "combo x1" to "combo x3"), accumulating "Levels passed", and activating specific bonuses like "gapbonus" and "flower". The inclusion of Drains represents points where resources (representing players' achievements or game states) are consumed or utilized, indicating level completions or the expenditure of bonuses and combos. The arrangement of Gates and their connections indicate probabilistic flows and decision points within the game, reflecting the randomness and strategic choices inherent in gameplay. The system uses Registers to calculate scores or other derived metrics based on the resources accumulated in various pools. These calculated values can then influence the game's state, triggering new gameplay phases or challenges. Specifically, the system delineates between "Regular Boss Fights", "Regular Gameplay", and "Competitive Boss Fight" sections, suggesting different game modes or levels that players progress through. This complex interaction of nodes and connections embodies a dynamic game economy and progression system, where players' actions and achievements directly impact their journey through the game's content.
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