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--- Auto-Generated Description --- This Machinations diagram simulates a gaming economy that includes elements such as item drops from chests, a marketplace for transactions, and a match system for players. At its core, the diagram focuses on the distribution of tokens among various activities such as match betting, opening chests, and marketplace transactions. Each chest type has associated probabilities that govern the type of items (skins, icons, or crystals) that players can obtain, along with their qualities like rarity and the presence of perks. Item drops are calculated based on several attributes—including quality, rarity, and any perks—contributing to the item's final value. This mechanism emulates how items' worth is determined in games, considering their inherent traits and their base value. The diagram also incorporates a contract system where a portion of the items undergoes value adjustments based on predetermined chances, thus introducing variability and speculation into the economy. The marketplace plays a crucial role in this economy by facilitating the buying and selling of items. Tokens acquired through game activities enter the marketplace, where items change hands based on their computed values. A commission is taken from sales, and a significant portion of the transactions feeds back into the economy, promoting continued engagement and circulation of resources. Additionally, the match system pits players against each other in teams, where their collective skill levels influence the outcome and distribution of tokens, adding a competitive layer to the economic model.