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LevelUp NFT Strikers

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The diagram represents a resource distribution system designed to simulate the stat distribution across various player types in a game scenario, specifically focusing on attributes such as Pacing, Shooting, Stamina, and Passing. Each player type, including Finisher, Speedster, Maestro, and Engine as indicated by the labeled text cells, begins with a "Level Up" event generated by Source nodes, which then passes through Dice Gates to add an element of randomness to the stat increases. The Gates decide, based on random chance, the proportion of resources (in this case, stat increases) that are allocated to each of the four attributes for a player type, emulating the varied growth in player skills as they level up. The Pool nodes for each stat accumulate these resources over time, tracking the development of each attribute for different player types.

Resource Connections between the Gates and Pools use percentage-based formulas to distribute the "Level Up" resources in varied proportions, such as 40%, 30%, 20%, and 10%, to the different stat Pools, indicating that some attributes are more likely to increase than others depending on the player type. This mechanism not only introduces strategic variance to player development but reflects a realistic scenario where not all attributes receive equal emphasis during a player's growth. The entire system's operation is dependent on the random outcomes produced by the Gates, introducing unpredictability into the stat development process and simulating the dynamic and non-linear progression found in game character leveling.

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