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Create a Machinations diagram...

aoaoaoiwa

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Create a Machinations diagram for a "Minecraft Ore Mining Score Battle" game. 
The game has a limited 30 turns (Energy) and players compete to get the highest Score.

1. Pools (Nodes):
- Energy: starting value 30.
- Wood: starting value 0.
- Stone: starting value 0.
- Iron: starting value 0.
- ToolLevel: starting value 0.
- Score: starting value 0.

2. Interactive Gates (Actions):
- ChopWood: 
  - Consumes 1 Energy.
  - Produces 1 Wood.
- MineStone: 
  - Consumes 1 Energy.
  - Produces 1 Stone.
  - State connection from ToolLevel to MineStone with label ">=1".
- MineCoal: 
  - Consumes 1 Energy.
  - Produces 1 Score.
  - State connection from ToolLevel to MineCoal with label ">=1".
- MineIron: 
  - Consumes 1 Energy.
  - Produces 1 Iron.
  - State connection from ToolLevel to MineIron with label ">=2".
- SellIron: 
  - Consumes 1 Iron.
  - Produces 5 Score. (This action does not consume Energy).
- MineDiamond: 
  - Consumes 1 Energy.
  - Produces 15 Score.
  - State connection from ToolLevel to MineDiamond with label "==3".

3. Crafting Gates (Interactive):
- CraftWoodPick: 
  - Consumes 3 Wood.
  - Adds 1 to ToolLevel.
  - State connection from ToolLevel to CraftWoodPick with label "==0".
- CraftStonePick: 
  - Consumes 3 Stone.
  - Adds 1 to ToolLevel.
  - State connection from ToolLevel to CraftStonePick with label "==1".
- CraftIronPick: 
  - Consumes 3 Iron.
  - Adds 1 to ToolLevel.
  - State connection from ToolLevel to CraftIronPick with label "==2".

4. End Node (Game Over):
- Create an End Node named "GameOver".
- State connection from Energy to GameOver with label "<=0".

Please layout the diagram logically. Put resources (Pools) in the center, action gates on the left, crafting gates on the right, and the Score pool on the far right.

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Edited 10 days ago
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