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With its immersive gameplay and strategic challenges, this model brings back the nostalgia of chomping pellets and evading pesky ghosts👻 --- Auto-Generated Description --- This diagram represents an interactive simulation of a classic Pac-Man game, capturing the essential gameplay elements such as player movement, scoring, and interactions with ghosts and power-ups within the game environment. The simulation handles the dynamics of collecting Pac-Dots, eating fruits for bonus points, managing the player's lives, and the unique mechanic of Power Pellets that temporarily allow Pac-Man to eat ghosts for additional points. Pac-Dots are represented with a specific pool that decreases as Pac-Man eats them, signifying progress towards completing a level when the pool reaches zero, which then triggers a level completion condition. The Score pool increments as the player collects Pac-Dots, fruits, and ghosts, providing a quantifiable measure of game performance. Ghosts roam the maze, and their interaction with Pac-Man is governed by gates and state connections that manage events such as losing a life or eating ghosts for points when Pac-Man is powered up. Fruits appear at intervals, offering opportunities for bonus points when consumed, all managed through sources, converters, and drains, depicting their generation, collection, and removal from the gameplay. Power Pellets offer a temporary advantage to the player by enabling Pac-Man to eat ghosts, which is simulated through the use of power-up timers and conditions that alter ghost behavior. The simulation intricately models the loss of lives upon collisions with ghosts through automatic resource flows and conditions that signify a Game Over state when the lives pool is depleted. Through a network of nodes and connections, this diagram dynamically simulates the core mechanics of Pac-Man, mirroring the in-game economic system of resources, consumables, and player progression.