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Create an automated game loot...

ahubbert

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Create an automated game loot drop system that simulates enemy-based rewards with progression.

The system should include four enemy tiers:

Nullborn (Level 1–10)
Vaegrix Soldiers (Level 11–20)
Codex Beasts (Level 21–30)
Vaegrix Elites (Level 31–40)

Each enemy tier should generate rewards automatically when the system runs.

Currency Drops (use a “One Of” system for each enemy):

Nullborn: Scrap Credits (100%)
Vaegrix Soldiers: Scrap Credits (100%)
Codex Beasts: Scrap Credits (60%) or Alloy Shards (40%)
Vaegrix Elites: Alloy Shards (60%) or Codex Fragments (40%)

Equipment Drops (use an “Any Of” system):

Vaegrix Soldiers:
Ability Booster (40%)
Shard Enhancement (10%)
Codex Beasts:
Shard Enhancement (30%)
Codex Socket (20%)
Vaegrix Elites:
Codex Socket (35%)
Vaegrix Component (50%)

The system should include:

Automatic resource generation (no manual input required)
Progression system that transitions between enemy tiers based on level
Gates to control drop chances
Converters to transform enemy defeats into rewards
Registers to track player level or progression
State connections with triggers to move between enemy tiers

The system should clearly label all elements including enemy types, currencies, and equipment.

The system should simulate continuous gameplay where enemies are defeated over time and rewards are distributed based on probabilities.

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