Community
Product
Solutions
Academia
Resources
Pricing
Company

In my mobile game, players...

2620260574

About

In my mobile game, players pull from a gacha with a 2% rare drop rate. Simulate player progression across 60 sessions and test whether this creates sustainable long-term progression or early frustration.

Tags

This diagram doesn’t have any tags yet
Edited 19 days ago
0
6

Enjoying what you see?
Show your appreciation by saving it with a click!

Be the first to this diagram

More from 2620260574