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Save Freedom

A design feature that allows players to save their progress at any time and as frequently as they wish, while a game with low save freedom limits or restricts when and how often players can save their game. High save freedom is often preferred by players who want more control over their gameplay experience, allowing them to experiment with different strategies or avoid losing progress due to unexpected interruptions or technical issues. Low save freedom is often implemented in games to increase the challenge or tension, as players may have to complete significant portions of the game without the ability to save, requiring them to rely on skill, memorization, or risk-taking to progress. Overall, the level of save freedom in a game can affect the player's immersion, enjoyment, and perception of the game's challenge, and is an important aspect to consider when designing or playing a video game.

Save freedom

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"Save Freedom" in game design refers to the player's ability to control when and how their progress is saved within a game. This design principle grants players a level of autonomy over the saving process, allowing them to manage their gameplay experience according to their preferences and real-world constraints.

In games with a save freedom feature, players often have access to manual save points or quicksave options. Manual save points are specific locations within the game where players can choose to save their progress, while quicksave allows players to create a snapshot of their current state at any given moment. This contrasts with auto-save systems, where the game automatically saves progress at predefined checkpoints, often limiting player control.

While high save freedom allow players to experiment with different strategies or avoid losing progress, low save freedom is often implemented in games to increase the challenge or tension, requiring them to rely on skill and memorization.

Save freedom is especially valuable in games that offer non-linear narratives, emergent gameplay, or choices with consequences. By allowing players to control when and where they save, game designers respect the diversity of player preferences and the variety of ways players engage with the game.

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