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Savings / Saving for the Future

Some players are more likely to save their earnings for future use than to spend it immediately, based on things such as impulsivity, risk-sensitivity and susceptibility to FOMO (fear of missing out).

Savings

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In game design, savings refers to a mechanic where players can accumulate and store resources, benefits, or progress within the game to be used strategically at a later time. This design concept encourages players to make choices about resource allocation, risk management, and long-term planning, adding depth and strategy to the gameplay experience.

In city-building simulation games like "SimCity" or "Cities: Skylines," players engage in a form of savings by accumulating resources or funds for future infrastructure projects. They may strategically set aside resources to build advanced structures or respond to potential disasters, showcasing the importance of forward-thinking and prudent management.

In strategy games, the concept of saving for the future is evident in decisions about when to expend valuable resources. For instance, a player might choose to save powerful abilities or units for a critical moment in a battle rather than deploying them immediately. This strategic withholding of resources adds a layer of complexity, requiring players to consider both short-term gains and long-term benefits.

The savings mechanic enriches gameplay by introducing elements of foresight, planning, and delayed gratification. It fosters a sense of investment in the game world, encouraging players to think strategically about their decisions and resources.

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