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This all-in-one diagram explores how loot boxes can be modelled in Machinations, using the card collection system of Hearthstone as an example. It also includes data integration with an external spreadsheet for quick balancing and player data usage. The goal of the diagram is to determine how many card packs need to be opened before the player collects all cards in the set. This answer can be discovered by using Predictions. To learn more about the diagram and the building process, watch our recent webinar on loot boxes: https://www.youtube.com/watch?v=atHf6hhK5zk