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Author: Mihai

Building Machinations.io Previously in the publishing/live ops team of Blades of Brim and analytics for Subway Surfers while at SYBO Games. Contracted LEGO, Nickelodeon, Disney IPs.

10/08/2021 Mihai

9 game design tools

I’ve always been a fan of finding the latest and best tools for supporting my game design workflow. While these tools only help me execute my designs, the right tech can support creativity and speed up my process, which ultimately impacts the quality of the outcome (the game). That’s actually how I came across the …

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04/08/2021 Mihai

Game balancing with Quick Plays just got 80x faster

Update 8.7.0 represents a huge milestone in our mission to deliver a platform that truly improves your game design process. This update was designed to improve and facilitate game balancing. For the past several months our backend team has focused on delivering faster simulations. We won’t bore you with the under-the-hood details, but let’s see …

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11/08/2020 Mihai

Game systems: How to create and balance a gacha in Machinations

Riding the success wave of battle royalesque games, cosmetics and collectables have become the items most game economies are based on. Nothing new about them, nor about the gacha boxes used to serve this content. They’ve been around for decades, the premise for endless expansions and reworks to accommodate new content and updates. Whether they’re …

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