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Author: Dana

Working on building Machinations with the company and the community's interests in mind. I have a long list of games I love, but in short: I play anything Amanita Design & Simogo, loved The Room Series, you can sometimes find me on the Howling Abyss bridge, and Diablo II is an old-time favorite. Oh! and HOMM III... and Prehistorik, The Lost Vikings, The Binding of Isaac, and then there's...

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14/07/2020 Dana

Balancing, solved!

How Machinations helped Funday Factory save time, improve progression & optimise revenue for Bullet League Emil Kjær Product Manager, Funday Factory “Machinations allowed for a much closer and faster iterative collaboration between the design, product management and analytics teams to check and balance our parameters.”   Challenge Funday Factory set out to develop their first …

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17/05/2020 Dana

Seed Round

Machinations reaches a total funding of €1M with a new seed round and continues on its way to revolutionising game balancing   Machinations is set to become the Game Design Platform, by radically improving the process of game balancing. Despite the coronavirus pandemic, Machinations closes €580k seed round led by Romanian VC Gapminder, with Seedcamp …

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26/04/2020 Dana

💥 Released: Live Collaborative Editing

Craft your games in real-time co-op Get everyone on your team on the same page and using the same platform, with this brand new, shiny Machinations feature. It comes with Version History, so you can keep track of any changes and rollback if you need to, without stressing out. And since you’re getting everyone on …

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