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Author: bogdan

https://machinations.io/wp-content/uploads/2025/11/Free-2-Play-VS-Premium-300x134.webp
06/11/2025 bogdan

Balancing F2P Economies: Simulating Player Personas and Progression Curves with Machinations

Balancing Free-to-Play (F2P) monetization in competitive games is a delicate act: premium options must be desirable shortcuts, yet the free path must feel rewarding and viable. The key challenge for Game Designers and Product Managers is quantitatively defining the Fair Progression Curve—the acceptable power gap between different Player Persona Modeling profiles, such as grind-only F2P …

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