Blog

On anything game design

11/08/2020 Mihai

How to create and balance a gacha in Machinations

Riding the success wave of battle royalesque games, cosmetics and collectables have become the items most game economies are based on. Nothing new about them, nor about the gacha boxes used to serve...

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04/08/2020 Machinations

Fireside Chat, Episode 1 w/ Joris Dormans

Joris Dormans tells the story of how Machinations came to be   The first episode of our Fireside Chat Series: Mihai Gheza and Joris Dormans - the creator of the Machinations framework -...

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14/07/2020 Dana

Balancing, solved!

How Machinations helped Funday Factory save time, improve progression & optimise revenue for Bullet League Emil Kjær Product Manager, Funday Factory “Machinations allowed for a much...

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15/06/2020 Machinations

Unity Plugin

Sync your design and in-game parameters, automatically For the past months, we’ve been working hard on getting closer to our vision of what Machinations as the Game Design Platform should be....

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17/05/2020 Dana

Seed Round

Machinations reaches a total funding of €1M with a new seed round and continues on its way to revolutionising game balancing   Machinations is set to become the Game Design Platform, by...

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26/04/2020 Dana

💥 Released: Live Collaborative Editing

Craft your games in real-time co-op Get everyone on your team on the same page and using the same platform, with this brand new, shiny Machinations feature. It comes with Version History, so you...

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