Blog
On anything game design & Machinations

Sales Development Representative
We're looking for a talented SDR who's passionate about gaming, numbers, and technology to join our rapidly growing team. You will help drive success with our existing and prospective game...
READ MORE
How to create and balance a gacha in Machinations
Riding the success wave of battle royalesque games, cosmetics and collectables have become the items most game economies are based on. Nothing new about them, nor about the gacha boxes used to serve...
READ MORE
Fireside Chat, Episode 1 w/ Joris Dormans
Joris Dormans tells the story of how Machinations came to be The first episode of our Fireside Chat Series: Mihai Gheza and Joris Dormans - the creator of the Machinations framework -...
READ MORE
Balancing, solved!
How Machinations helped Funday Factory save time, improve progression & optimise revenue for Bullet League Emil Kjær Product Manager, Funday Factory “Machinations allowed for a much...
READ MORE
Unity Plugin
Sync your design and in-game parameters, automatically For the past months, we’ve been working hard on getting closer to our vision of what Machinations as the Game Design Platform should be....
READ MORE
Seed Round
Machinations reaches a total funding of €1M with a new seed round and continues on its way to revolutionising game balancing Machinations is set to become the Game Design Platform, by...
READ MORE
💥 Released: Live Collaborative Editing
Craft your games in real-time co-op Get everyone on your team on the same page and using the same platform, with this brand new, shiny Machinations feature. It comes with Version History, so you...
READ MOREUsed by 2500+ game studios all over the world

250+ universities & academic institutions use Machinations













