High Action and Mobile Shooters – How to achieve fun moment-to-moment gameplay

Calling all game designers looking to create high-action games with twitch-based controls.

Alex Clark is a Senior Game Designer from Nitro Games working on the next generation of mobile shooter games. He shares his views on how to create tense moments, set up a series of quick decisions, and create fun action gameplay.

Alex walks us through how Machinations can be used to visualize the moment-to-moment gameplay while building a mobile shooter system, live.

During this Webinar, you will learn:

  1. The best practices of designing mobile shooters
  2. How Machinations can be used to visualize your gameplay
  3. How to setup a series of quick decisions for the player in your games
  4. How to account for twitch based controls in your Machinations model

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