4X and Abstraction in Game Design – How to achieve the “one more turn” effect


All game designers hope to build a game that draws players in and keeps them engaged. During this Machinations webinar we’ll show you how to achieve that.

​Ian Schreiber has been in the video game industry since the year 2000, first as a programmer and then as a game designer. He has worked on six published game titles and two serious game projects has co-authored two books on games and is a co-founder of Global Game Jam. ​Ian will be providing his approach on how to think about game design from an abstract point of view. During the talk, he will be walking us through how Machinations can be used to support abstract thinking in a 4x game, as well as talk us through how to build a high-level 4x concept with Machinations and then proceed to design the subsystems that make up the game. ​

During this Webinar, you will learn:

  • How to apply an abstract thought process to your own game designs
  • How Machinations can be used to accelerate your game design processes
  • How to create the “one more turn effect” in your games