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About • Machinations.io

Changing the way we do game design

We truly believe in creating a platform where game data lives and breathes as a unit. A platform interconnected with your existing game dev tool stack, so that game balancing happens naturally. A seamless flow between creators, diagrams, game engine and player behaviour.


In 2016 we looked for a holistic, scientific alternative to gut-feeling based decisions and Sisyphean iterations when doing game balancing. A Google search returned Joris Dormans’ Ph.D. paper and the tool he specifically created for balancing game economies: Machinations. Using the framework and tool game designers could map, simulate, and optimise complex systems.

Mihai started using it in his work and presented it on stage at conferences and workshops throughout Denmark and Sweden. Unsurprisingly, he found a powerful community of professionals around Machinations. Apparently his issues with outdated GDDs and endless-scrolling spreadsheets were ubiquitous: from indie studios to AAA.

Machinations had the potential to become the game design tool, the one to declutter the balancing process. It would equip everyone involved in game development with a standardised language and a powerful instrument to validate their assumptions, with minimal effort.

Mihai and Dana flew over to Amsterdam, met Joris, and decided to take Machinations to the next level: becoming a part of the tech stack of game dev studios around the world, changing the way game systems are designed, prototyped and handed-off within teams. All the while supporting academia in teaching entire generations of game designers & developers to “speak” Machinations.


We’re a product-driven team, working remotely from 6 European cities: Brasov, Cluj, Bucharest, Amsterdam, Stockholm and Luxembourg.

Here’s what we do and the games we love.


Product, Co-founder

LoL, Warcraft III RoC, CounterStrike 1.6, StarCraft, Machinarium


Operations, Co-founder

StarCraft, Warcraft, SimCity, Lemmings, CounterStrike


Success & Ops, Co-founder

Diablo II, Device 6, Samorost, LoL, HOMM III, The Stanley Parable


Tech Lead, Co-founder

Warcraft, Tribal Wars, Abuse, Doublemill, Sudoku


Creator, Co-founder

Ultima VI, Prince of Persia, Elite, Legend of Zelda: Ocarina of Time, Caesar III



Warcraft, Guild Wars 2, Vampire: The Masquerade - Bloodlines, Fallout, Portal


Sales Director

Factorio, Fallout, XCOM, Grand Tourismo, Killing Floor 2

Mihai "Axonn"

API, SDKs, DevDocs

Baldur's Gate 2, HOMM III, Civilization 5 + Beyond Earth, Path of Exile, Diablo 2



Ultimate Chicken Horse, Minecraft, PUBG, GTA, TES III: Morrowind


Diagram Craftsman

Dragon Age: Origins, The Elder Scrolls V: Skyrim, Dark Souls franchise + Sekiro, Europa Universalis IV, Rimworld



Tomb Raider, The Last of Us, Red Dead Redemption 2, Grand Theft Auto, The Witcher


Backend, Architect

Civilization 3, Travian, StarCraft, Warcraft, UFO



Europa Universalis IV, Endless Space, Magicka, Portal 2, Hollow Knight



Hellblade: Senua's Sacrifice, Braid, C&C: Red Alert 2, Mafia, Middle-Earth: Shadow of Mordor, GTA



StarCraft, Clash Royale, Grand Turismo, Microsoft Flight Simulator, Formula 1


Backed by some of the top VCs and angels in Europe. Machinations was founded in 2018, on entering the Fit4Start Accelerator. To date, we closed a pre-seed round in Spring 2019, led by Seedcamp, and a seed round, led by GapMinder, in the Summer of 2020.









Roca X




Alexis Bonte

Angel // Atomico, Stillfront

Reem Wyndham

Angel // ADV

Dani Gheorghe

Angel, Advisor, Friend :), // CTO eRepublic

Project co-financed by the European Fund for Regional Development trough Competitiveness Operational Program 2014-2020.
The content of this material is not mandatory to represent the official position of the European Union or of the Romanian Government


Machinations S.àr.l
8217, Mamer
accounts at BGL BNP PARIBAS
VAT number: LU30464284
National registration number: B226688
Business Permit / Autorisation Nr 10089993/0

To reach us, fill out this form and we’ll get back to you as soon as possible. If you have a product support related question, check out our Resources page.



15/06/2020 Machinations

Unity Plugin

Sync your design and in-game parameters, automatically For the past months, we’ve been working hard on getting closer to our vision of what Machinations as the Game Design Platform should be....

17/05/2020 Dana

Seed Round

Machinations reaches a total funding of €1M with a new seed round and continues on its way to revolutionising game balancing   Machinations is set to become the Game Design Platform, by...

26/04/2020 Dana

💥 Released: Live Collaborative Editing

Craft your games in real-time co-op Get everyone on your team on the same page and using the same platform, with this brand new, shiny Machinations feature. It comes with Version History, so you...


Media Kit

Our latest brand assets, press releases, and platform presentation.

For media inquiries, please write to us at contact@machinations.io

Used by 2500+ game studios all over the world

350+ universities & academic institutions use Machinations

All Rights Reserved © Machinations S.àr.l

8217, Mamer, Luxembourg, accounts at BGL BNP PARIBAS, VAT number: LU30464284

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