Changing the way we do game design

We truly believe in creating a platform where game data lives and breathes as a unit. A platform interconnected with your existing game dev tool stack, so that game balancing happens naturally. A seamless flow between creators, diagrams, game engine and player behaviour.

Story

In 2016 we looked for a holistic, scientific alternative to gut-feeling based decisions and Sisyphean iterations when doing game balancing. A Google search returned Joris Dormans’ Ph.D. paper and the tool he specifically created for balancing game economies: Machinations. Using the framework and tool game designers could map, simulate, and optimise complex systems.

Mihai started using it in his work and presented it on stage at conferences and workshops throughout Denmark and Sweden. Unsurprisingly, he found a powerful community of professionals around Machinations. Apparently his issues with outdated GDDs and endless-scrolling spreadsheets were ubiquitous: from indie studios to AAA.

Machinations had the potential to become the game design tool, the one to declutter the balancing process. It would equip everyone involved in game development with a standardised language and a powerful instrument to validate their assumptions, with minimal effort.

Mihai and Dana flew over to Amsterdam, met Joris, and decided to take Machinations to the next level: becoming a part of the tech stack of game dev studios around the world, changing the way game systems are designed, prototyped and handed-off within teams. All the while supporting academia in teaching entire generations of game designers & developers to “speak” Machinations.

Team

We’re a product-driven team, working remotely from various global cities such as: Portsmouth, Brasov, Cluj, Bucharest, Cape Town, Barcelona, Trier, Marbella, Istanbul, Preston, Milton Keynes, Stockholm and Luxembourg.

Here’s what we do and the games we love.

Mihai

Product, Co-founder

LoL, Warcraft III RoC, CounterStrike 1.6, StarCraft, Machinarium

Radu

Operations, Co-founder

StarCraft, Warcraft, SimCity, Lemmings, CounterStrike

Dana

Success & Ops, Co-founder

Diablo II, Device 6, Samorost, LoL, HOMM III, The Stanley Parable

Alin

Tech Lead, Co-founder

Warcraft, Tribal Wars, Abuse, Doublemill, Sudoku, Sim City

Joris

Creator, Co-founder

Ultima VI, Prince of Persia, Elite, Legend of Zelda: Ocarina of Time, Caesar III

Horea

Growth

Sea of Thieves, Warcraft, Guild Wars 2, Vampire: The Masquerade - Bloodlines, Fallout

Alex

Content & Communities

Satisfactory, Planet Coaster, Uncharted, Dual Universe, Civ 6, V Rising

Roxana

People

Chess, Geoguessr, Azul

Mădălina

Business Development

Call of Duty, Red Dead Redemption 2, GTA, NFS, Green Hell

David

Business Development

Halo 3, Pokémon Emerald, Sea of Thieves

Rafał

Business Development

Dark Souls series, The Elder Scrolls III, Warcraft II, Legacy of Kain series, Tomb Raider series

Alex

Business Development

Battlefield 1, World of Warcraft, Command & Conquer

Eliana

Sales Ops

The Witcher 3: Wild Hunt, Skyrim, Assassin's Creed Valhalla

Stefan

Enablement

The Witcher 3, Uncharted 1-4, Diablo 1, HOMM III, SWTOR, Lost Vikings

Mihai "Axonn"

Research & Development

Heroes 3, Baldur's Gate, Civ 5,Endless Space 2

Thato

Data Science

Gears of war, Mortal kombat, Street Fighter, Tekken

Andrei

Designer

Ultimate Chicken Horse, Minecraft, PUBG, GTA, TES III: Morrowind

Daniel

UI/UX Designer

Rise of Nations, Call of Duty: World at War, GT Legends

Cezar

Diagram Craftsman

Dragon Age: Origins, The Elder Scrolls V: Skyrim, Dark Souls franchise + Sekiro, Europa Universalis IV, Rimworld

Harry

Game Designer

The Elder Scrolls, Halo, Overlord

Nicolas

Game Designer

Dark Souls franchise, Mortal Kombat, Metal Gear Solid III, Silent Hill 2, Tomb Raider franchise, Shadowman, Legacy of Kain: Soul Reaver, Portal 2

Anıl

Game Designer

Path of Exile, Dota 2, Warcraft 3, Apex Legends

Mihai

Fullstack

Tomb Raider, The Last of Us, Red Dead Redemption 2, Grand Theft Auto, The Witcher

Zoltan

Backend, Architect

Civilization 3, Travian, StarCraft, Warcraft, UFO

Teodor

Frontend

Spiderman, Horizon, Assassin's Creed

Constantin Masca

AI/ML Engineer

Sudoku

Patricia

Frontend

Europa Universalis IV, Endless Space, Magicka, Portal 2, Hollow Knight

Ioana

Fullstack

Portal, Minecraft, GTA, The Last of Us

Florin

Fullstack

Chess, Mortal Kombat, Hearthstone, LoL, Valorant, Ori and the Blind Forest

Razvan

Fullstack

Chess, Poker, Mortal Kombat XI, Civilization VI, Cult of the lamb

Gabriel

Fullstack

NFS, Age Of empires, Clash Of Clans, Mortal Kombat

Bogdan

QA

Red Dead Redemption 2, The Elder Scrolls, Assetto Corsa

Narita

Accounting

Numbers and spreadsheets

Vlad

Admin

StarCraft, Clash Royale, Grand Turismo, Microsoft Flight Simulator, Formula 1

Investors

Backed by some of the top VCs and angels in Europe. Machinations was founded in 2018, on entering the Fit4Start Accelerator. To date, we closed a pre-seed round in Spring 2019, led by Seedcamp, a seed round led by GapMinder in the Summer of 2020, and a Series A Round led by Hiro Capital in May 2022.

Sony

Investor

Hiro Capital

Investor

GapMinder

Investor

Seedcamp

Investor

VENREX

Investor

TechAngels

Investor

Roca X

Investor

Fit4Start

Accelerator

Alexis Bonte

Angel // Atomico, Stillfront

Reem Wyndham

Angel // ADV

Dani Gheorghe

Angel, Advisor, Friend :), // CTO eRepublic

Project co-financed by the European Fund for Regional Development trough Competitiveness Operational Program 2014-2020.
The content of this material is not mandatory to represent the official position of the European Union or of the Romanian Government

Contact

Machinations S.àr.l
8217, Mamer
Luxembourg
accounts at BGL BNP PARIBAS
VAT number: LU30464284
National registration number: B226688
Business Permit / Autorisation Nr 10089993/0

To reach us, fill out this form and we’ll get back to you as soon as possible. If you have a product support related question, check out our Resources page.

Media

12/10/2022 Machinations

Introducing Custom Variables

Data from external sources. Easier maintenance We've just pushed one of our major releases yet, which introduces Custom Variables! These types of variables may be used across all your diagrams and...

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25/05/2022 Machinations

Machinations.io Raises $3.3M in Series A Round Led By Hiro Capital

This will enable Machinations to grow its team and deliver powerful new features and services to further support its fast-growing user base in delivering & operating perfectly balanced games...

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18/03/2022 Machinations

Introducing The Machinations Game Economy Health Monitoring Service

Machinations.io, the only platform to design and predict game economies & systems for premium, free2play, and play2earn games, announced this week the launch of its Game Economy Health Monitoring...

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15/06/2020 Machinations

Unity Plugin

Sync your design and in-game parameters, automatically For the past months, we’ve been working hard on getting closer to our vision of what Machinations as the Game Design Platform should be....

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17/05/2020 Dana

Seed Round

Machinations reaches a total funding of €1M with a new seed round and continues on its way to revolutionising game balancing   Machinations is set to become the Game Design Platform, by...

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26/04/2020 Dana

💥 Released: Live Collaborative Editing

Craft your games in real-time co-op Get everyone on your team on the same page and using the same platform, with this brand new, shiny Machinations feature. It comes with Version History, so you...

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Media Kit

Our latest brand assets, press releases, and platform presentation.

For media inquiries, please write to us at contact@machinations.io

All Rights Reserved © Machinations S.àr.l

8217, Mamer, Luxembourg, accounts at BGL BNP PARIBAS, VAT number: LU30464284

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