Changing the way we do game design

We truly believe in creating a platform where game data lives and breathes as a unit. A platform interconnected with your existing game dev tool stack, so that game balancing happens naturally. A seamless flow between creators, diagrams, game engine and player behaviour.

Story

In 2016 we looked for a holistic, scientific alternative to gut-feeling based decisions and Sisyphean iterations when doing game balancing. A Google search returned Joris Dormans’ Ph.D. paper and the tool he specifically created for balancing game economies: Machinations. Using the framework and tool game designers could map, simulate, and optimise complex systems.

Mihai started using it in his work and presented it on stage at conferences and workshops throughout Denmark and Sweden. Unsurprisingly, he found a powerful community of professionals around Machinations. Apparently his issues with outdated GDDs and endless-scrolling spreadsheets were ubiquitous: from indie studios to AAA.

Machinations had the potential to become the game design tool, the one to declutter the balancing process. It would equip everyone involved in game development with a standardised language and a powerful instrument to validate their assumptions, with minimal effort.

Mihai and Dana flew over to Amsterdam, met Joris, and decided to take Machinations to the next level: becoming a part of the tech stack of game dev studios around the world, changing the way game systems are designed, prototyped and handed-off within teams. All the while supporting academia in teaching entire generations of game designers & developers to “speak” Machinations.

Team

We’re a product-driven team, working remotely from 6 European cities: Brasov, Cluj, Bucharest, Amsterdam, Stockholm and Luxembourg.

Here’s what we do and the games we love.

Mihai

Product, Co-founder

LoL, Warcraft III RoC, CounterStrike 1.6, StarCraft, Machinarium

Radu

Operations, Co-founder

StarCraft, Warcraft, SimCity, Lemmings, CounterStrike

Dana

Dev Rel, Co-founder

Diablo II, Device 6, Samorost, LoL, HOMM III, The Stanley Parable

Alin

Tech Lead, Co-founder

Warcraft, Tribal Wars, Abuse, Doublemill, Sudoku

Joris

Creator, Co-founder

Ultima VI, Prince of Persia, Elite, Legend of Zelda: Ocarina of Time, Caesar III

Horea

Growth

Warcraft, Guild Wars 2, Vampire: The Masquerade - Bloodlines, Fallout, Portal

Mihai "Axonn"

API, SDKs, DevDocs

Baldur's Gate 2, HOMM III, Civilization 5 + Beyond Earth, Path of Exile, Diablo 2

Istvan

UI/UX

Cabal Online, Max Payne (1,2,3), The Elder Scrolls V: Skyrim, GTA V, NFS: Underground 2

Cezar

Diagram Craftsman

Dragon Age: Origins, The Elder Scrolls V: Skyrim, Dark Souls franchise + Sekiro, Europa Universalis IV, Rimworld

Mihai

Frontend, Backend

Tomb Raider, The Last of Us, Red Dead Redemption 2, Grand Theft Auto, The Witcher

Marius

Frontend/Backend

Age of Empires, Minecraft, Brawl Stars, Solitaire

Zoltan

Backend, Architect

Civilization 3, Travian, StarCraft, Warcraft, UFO

Vlad

Admin

StarCraft, Clash Royale, Grand Turismo, Microsoft Flight Simulator, Formula 1

Investors

Backed by some of the top VCs and angels in Europe. Machinations was founded in 2018, on entering the Fit4Start Accelerator. To date, we closed a pre-seed round in Spring 2019, led by Seedcamp, and a seed round, led by GapMinder, in the Summer of 2020.

GapMinder

Investor

Seedcamp

Investor

VENREX

Investor

TechAngels

Investor

Roca X

Investor

Fit4Start

Accelerator

Alexis Bonte

Angel // Atomico, Stillfront

Reem Wyndham

Angel // ADV

Dani Gheorghe

Angel, Advisor, Friend :), // CTO eRepublic

Project co-financed by the European Fund for Regional Development trough Competitiveness Operational Program 2014-2020.
The content of this material is not mandatory to represent the official position of the European Union or of the Romanian Government

Contact

To reach us, fill out this form and we’ll get back to you as soon as possible. If you have a product support related question, check out our Resources page.

 

Media

15/06/2020 Machinations

Unity Plugin

Sync your design and in-game parameters, automatically For the past months, we’ve been working hard on getting closer to our vision of what Machinations as the Game Design Platform should be....

READ MORE
17/05/2020 Dana

Seed Round

Machinations reaches a total funding of €1M with a new seed round and continues on its way to revolutionising game balancing   Machinations is set to become the Game Design Platform, by...

READ MORE
26/04/2020 Dana

💥 Released: Live Collaborative Editing

Craft your games in real-time co-op Get everyone on your team on the same page and using the same platform, with this brand new, shiny Machinations feature. It comes with Version History, so you...

READ MORE

Media Kit

Our latest brand assets, press releases, and platform presentation.

For media inquiries, please write to us at contact@machinations.io

Used by 1000+ game studios all over the world

250+ universities & academic institutions use Machinations

We use cookies for marketing and analytics. We also share information about your use of our site with our marketing and analytics partners who may combine it with other information that you’ve provided to them. You consent to our cookies if you continue to use our site. Learn more