Predict Game Economies & Systems for Premium, Free to Play & Web3
Powering top studios around the world

A scientific workflow tied into your game design process
Prototype
Validate the flow of your core loop and iterate ideas efficiently before writing a single line of code.
Production
Make well-informed design decisions by understanding how one change may affect the overall outcome of your game before soft-launch.
Soft-launch
Calibrate your assumptions by cross-referencing player data with your model and simulating changes against hundreds of real players.
Live Ops
Safeguard your existing player base and ensure new updates maintain game balance for all players.

Latest Tweets
13/ While not needed for all projects, simulation can be a powerful way to test the sustainability of your economy For games in particular, tools like @machinationsio allow teams to visually plan out how resources flow through the economy and make adjustments before going live
👀🎉Must-watch video from @gdc2023 on game economies and using @machinationsio from Edward Castronova 🎥 https://t.co/bysS7IkPLo @web3gaming @nftgaming @web3 @gamedev @indiegamedev https://t.co/o0Yx6ot49y
Do you love @zombie games? You can now fight for glory and earn @crypto in @Undeadscom ! We reviewed the game’s Tokenomics model and, with @machinationsio , took the game design process to the next level. BrightNode will bring your @gaming vision to life. https://t.co/h6glrv38jE https://t.co/8OQpWTdQQU

making a game loop or a economic game system is a bit difficult to understand at first, but when you play a few games and try to replicate it... it falls into place. what fun!!!! @IndieGameDev @solodev @machinationsio @drewidgames https://t.co/gMfhRlFHp8

Who can relate? 🙋 Credit @MosesSamPaul @tokenengineering @machinationsio @cadcad_org https://t.co/kJ3MR5XgKK

Foundation & Academia

Machinations was originally developed as an academic product by Joris Dormans during his PhD at the University of Amsterdam. Together with Ernest Adams, he co-authored “Game Mechanics: Advanced Game Design”. The book teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay and we strongly recommend a copy.
Want to know more? Request a free training session and we’ll show you how Machinations can improve your game design