Predict Game Economies & Systems for Premium, Free to Play & Web3
Powering top studios around the world
A scientific workflow tied into your game design process
Validate the flow of your core loop and iterate ideas efficiently before writing a single line of code.
Make well-informed design decisions by understanding how one change may affect the overall outcome of your game before soft-launch.
Calibrate your assumptions by cross-referencing player data with your model and simulating changes against hundreds of real players.
Safeguard your existing player base and ensure new updates maintain game balance for all players.
yoooooooo @machinationsio got me feeling like https://t.co/6uwXJzdWVu
13/ While not needed for all projects, simulation can be a powerful way to test the sustainability of your economy For games in particular, tools like @machinationsio allow teams to visually plan out how resources flow through the economy and make adjustments before going live
👀🎉Must-watch video from @gdc2023 on game economies and using @machinationsio from Edward Castronova 🎥 https://t.co/bysS7IkPLo @web3gaming @nftgaming @web3 @gamedev @indiegamedev https://t.co/o0Yx6ot49y
Do you love @zombie games? You can now fight for glory and earn @crypto in @Undeadscom ! We reviewed the game’s Tokenomics model and, with @machinationsio , took the game design process to the next level. BrightNode will bring your @gaming vision to life. https://t.co/h6glrv38jE https://t.co/8OQpWTdQQU
making a game loop or a economic game system is a bit difficult to understand at first, but when you play a few games and try to replicate it... it falls into place. what fun!!!! @IndieGameDev @solodev @machinationsio @drewidgames https://t.co/gMfhRlFHp8
Who can relate? 🙋 Credit @MosesSamPaul @tokenengineering @machinationsio @cadcad_org https://t.co/kJ3MR5XgKK
@WatchtowerFndn Acquisition Funnel https://t.co/bKn7LmraXk using @machinationsio
Foundation & Academia
Machinations was originally developed as an academic product by Joris Dormans during his PhD at the University of Amsterdam. Together with Ernest Adams, he co-authored “Game Mechanics: Advanced Game Design”. The book teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay and we strongly recommend a copy.
Want to know more? Request a free training session and we’ll show you how Machinations can improve your game design