Predict Game Economies & Systems
for Premium, Free to Play & Play to Earn

Powering top studios around the world

Web3 Games New
Economy Health Monitoring Service
Predict the health of your game economy & tokenomics design pre-launch. Continuously re-forecast your game's long-term economic health post-launch and through live ops.

A scientific workflow tied into your game design process


Validate the flow of your core loop and iterate ideas efficiently before writing a single line of code.


Make well-informed design decisions by understanding how one change may affect the overall outcome of your game before soft-launch.


Calibrate your assumptions by cross-referencing player data with your model and simulating changes against hundreds of real players.

Live Ops

Safeguard your existing player base and ensure new updates maintain game balance for all players.

Join our Community of 30k creatives
Machinations is the leading destination to find & showcase game design systems, and home to the world’s largest community of game design professionals.

Latest Tweets

Do you develop F2P or F2E games? Then you’ll know that @blockchain games are becoming more complex. @machinationsio, a browser-based tool lets you reduce costs, monitor KPIs, and test @Web3 games. Learn more on our blog:

Building systems & economies is hard, especially in web3. A bad economy can kill your company. Thanks to @machinationsio you can now create & simulate your economy like a Game Economy Designer! Thanks @MatthewSWMorris for this amazing private workshop 👾 Economy secured.

Interesting @gamedev / @gamedesign discovery today. If you create a "turn token" as a resource in @machinationsio, you can build a rudimentary turn-based tabletop game prototype. Here's a link to "Nim" for 2 players. Might try snakes-and-ladders next!

IF ONLY I COULD FOCUS FOR A MOMENT and stop playing with @machinationsio I might actually get some work done. Nobody asked for a reward loop for the game but imma give it to them :)))

So, I used @machinationsio to design a diagram about what I think happens in the brain, based on some neuroscience, that causes the feeling of frustration. 🧵explaining the system 👇

.@machinationsio's @MatthewSWMorris has a fantastic presentation on designing web3 economies, very applicable outside of gaming as well. Highly recommend watching it!

Also check out the very cool @machinationsio tool - it's a powerful game flow simulator we're using to ensure good gameplay and economy balance for Void Runners. Read more about how we work with it here:

🕹️Fun game + healthy game economy is the way to success 💯 Sharing our vision on this, we have published our Manifesto for Sustainable Game Economies, detailing 3 design pillars and best practices for building good @gameeconomy 🔖Check it out: @GameDev

Building games can involve complex economies & systems which is why @machinationsio exists! Use their online tool to design and simulate your game before writing any code. @gametoolstuesday @indiegame @indiedev @indiegamedev @gamedev @gamedevelopment

Foundation & Academia


Machinations was originally developed as an academic product by Joris Dormans during his PhD at the University of Amsterdam. Together with Ernest Adams, he co-authored “Game Mechanics: Advanced Game Design”. The book teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay and we strongly recommend a copy.

+400 Academic Institutions are already teaching Machinations

Want to know more? Request a free training session and we’ll show you how Machinations can improve your game design

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