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Final - Medieval Racer
Izel Levi
Edited 1117 days ago
4
Open
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Description
--- Auto-Generated Description--- This diagram represents a dynamic model of a medieval racer game called "Medieval Racer - Final", designed to simulate various aspects like nitro use, driving dynamics, level progression, obstacle interactions, and resource management through time. At the core of this model, sources generate essential resources such as nitro, speed, and level time, which flow into pools like the Nitro Bar, Speed, Distance, and Time, capturing the game's state at any point. These resources are subject to modifications through interactions with drains like the Nitro Drain and Speed Drain, which simulate resource consumption, and converters, reflecting transformations like speed conversion into distance traveled or the progression to the next level. Notably, the model incorporates a crash detection mechanism, where obstacles can result in crashes affecting speed, and an end-game logic predicated on conditions like running out of time or horses, mediated by end conditions nodes. The model's intricate design includes feedback loops, conditional triggers, and variable adjustments, underpinned by state connections that influence the flow of resources based on the game's evolving dynamics such as difficulty levels and crash counts. This complexity allows for a nuanced simulation of gameplay that can assist in balancing and optimizing game mechanics. Registers compute vital game parameters such as needed distance and speed adjustments using level-specific formulas, offering a real-time view of impacts made by player actions and game events. Overall, this diagram serves as an elaborate framework for simulating and studying the interplay between game resources, mechanics, and player interactions in "Medieval Racer - Final".
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