High Action and Mobile Shooters – How to achieve fun moment-to-moment gameplay
In this webinar, Alex Clarks, walks us through how Machinations can be used to visualize the moment-to-moment gameplay while building a mobile shooter system, live
Writing from the Machinations team on economies, tokenomics, systems thinking and the craft of modeling before you build.
In this webinar, Alex Clarks, walks us through how Machinations can be used to visualize the moment-to-moment gameplay while building a mobile shooter system, live
Game system design and the concept of affordances. How they work, what makes them powerful, and examples of how to use them effectively.
In this webinar we will walking you through how Machinations can be used to support abstract thinking in a 4x game
What the Metaverse is and isn't, and how it will reshape the games industry and the practice of game design.
Simplistically, feedback loops take an output and introduce it as an input. How do game designers use feedback loops in games and why?
Releasing a poorly balanced game is an excellent way to lose your player base in quick order. Here's how to avoid that.
A breakdown of what an idle game is and the building blocks of its game design. Plus a video on how to balance an idle game in Machinations.
A list of tools that can aid game studios in their everyday work of doing game design, balancing game economies, and simulating their games.
Machinations product update: simulate your game design up to 80x times faster and balance your game easier.
In this video we’re looking at how Machinations can be used to test progression systems for different player profiles and play styles.
Learn how battle passes affect progression and game economies, and which rewards, prices and player paths to examine when balancing them.
Understand how inflation develops in game economies and explore ways to model currency sources, sinks and player behavior.
Izel Levi, student at BAU Game Design Undergrad Program, recounts his experience of using Machinations to balance an endless runner.
In this article, we’ll be looking at what gacha boxes are and how to design, balance and implement them into your game.
An article about what the simulation data we got out of a deconstruction model for Supergiant Games' Hades can mean for gamers.
Making an effective free to play game isn’t as simple as throwing IAPs into a battle-royale title. Why is game economy design important?
As a game economy designer, I felt my team and I were always in a tug of war with deadlines and producing enough content.
Read the published digest of Mihai Gheza and Joris Dormans discussing game design, Machinations and the industry.
Every article here started as a diagram. Build your own version and Forecast how it behaves.