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  • Shared: Hunter Assassin hyper casual gameMGMihai Gheza48923Moderate
  • Patterns: Shooter Level ProgressionMGMihai Gheza2.52K21Complex
  • Currency Generation & Shop with Player ChoiceCICatalin Ichim7613Moderate
  • Matches & EnergyCICatalin Ichim10311Moderate
  • How to use trigger gatesCICatalin Ichim3413Moderate
  • ABS - MYTH Sink & SourceSYsyauqi28312Complex
  • OverchoiceHAHarry Ashton36711Moderate
  • RJDEdenzomurlu1.19K11Complex
  • Climbing Simulation - Item Collection & Merchant interactionWSwhat remains of soysauceman9511Complex
  • Backup of Traffic City - Flow - 21/09/2022SDSamet Ercihan Demirkol25711Complex
  • Games: Arena of Valor Full MetaKIKapas Istvan8110Complex
  • EU4 Mana Points GenerationLCLeonardo Alvise Contin41211Complex
  • Droplet DiagramEFEudald Garrofé Flix6911Complex
  • GameplayB1bartek.128813Complex
  • Destiny 2 Ability Recharge RateJRjrg3463210Moderate
  • Systems: Level progress planningGFGordon Freeman5810Complex
  • Farming loopJMJosé Manuel31411Complex
  • Intern vs. Boss typesDNDaniel Narvaez29611Complex
  • Simplified RPG - dilemma of purchasingKFKentaro Fukuchi935185Moderate
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The safe, transparent sandbox for modeling the economies and systems that shape our world. Model it, Play it, and see what a decision does before you make it.

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