Systems: Level progress planning

About this model

The diagram represents a complex game level system that manages player progress through various tasks, challenges, and rewards. At the core of the system, pools are used to track resources and states such as level start, dungeon rooms, progress towards unlocking the next level, and accumulated rewards & loot. These pools interact with sources that generate resources, representing elements like level commencement and opportunities for progress within the game. Drains are utilized to signify the consumption or loss of resources, reflecting potential player setbacks like combat damage or failed challenges.

The interconnection between the pools through resource connections facilitates the movement of resources, representing player actions like overcoming challenges or acquiring rewards. State connections modify the game's state based on current resources, impacting the player's ability to progress. Registers compute and aggregate values from different pools, directing the flow of the game based on the outcomes of player actions. This orchestrated interaction between sources, pools, drains, registers, and connections models the dynamic nature of game progression, challenges, and achievements, closely mimicking the decision-making and strategy formulation processes in gaming environments.

"Systems: Level progress planning" is a public Machinations diagram shared in the Community by Gordon Freeman, with 75 components.

It was created in December 2021 and last edited in December 2021.

Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.

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