EU4 Mana Points Generation

Leonardo Alvise Contin
Preview of EU4 Mana Points GenerationPreview of EU4 Mana Points Generation

About this model

This diagram represents a complex system for managing various aspects of a simulated state's governance and military during the Renaissance period, focusing on skill development, resource allocation, and strategic decisions influenced by advisors and estates. It features a detailed simulation of accruing administrative, diplomatic, and military skills through pools labeled with specific skill sets, such as "Admin Skill," "Diplomatic Skill," and "Military Skill."

Sources within the system, like "Ruler," "Military Advisor Lv1," and "Debase Currency," generate resources representing actions or decisions that impact the state's skill levels and resources. These resources flow through a network of pools, gates, and drains, simulating skill accumulation, strategic decisions, and their consequences. Drains such as "Reduce Inflation," "Admin Tech," and "Military Tech" represent points where resources can be expended for benefits or advancements, emulating strategic decision-making in state management. The system utilizes registers and state connections to perform calculations and trigger effects based on the simulation's evolving conditions, reflecting the dynamic nature of managing a Renaissance state's governance and military capabilities.

“EU4 Mana Points Generation” is a diagram in the Machinations Community by Leonardo Alvise Contin.

You can open the original diagram in the Machinations app, press Play to watch how resources move through it, and change its values to see how the system responds. Machinations is a visual tool for designing, simulating and balancing game economies and other systems, where resources flow through sources, pools, drains, converters and gates.