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  • Spin the wheel with in-app purchases and level progressionCICatalin Ichim4612Complex
  • Leveling up with conditional skill treesCICatalin Ichim6510Moderate
  • Leveling up in MOBAsCICatalin Ichim7213Moderate
  • Games: Sekiro: Shadows die Twice - XP gain and level progression - AutomatedMSMachinations Support83113Complex
  • Tutorial Level ProgressionCWCory Webb3910Moderate
  • Candy Crush - LiveOpsNMNicolás Munafó3.21K159Complex
  • Income Elasticity of DemandHAHarry Ashton37511Moderate
  • Climbing Simulation - Item Collection & Merchant interactionWSwhat remains of soysauceman9511Complex
  • System DesignJSJay Sampat24612Complex
  • EconomyCZCecilia Zhang16511Complex
  • Backup of Traffic City - Flow - 21/09/2022SDSamet Ercihan Demirkol25711Complex
  • Games: Arena of Valor Full MetaKIKapas Istvan8110Complex
  • Simple Skill Point Allocation SystemCJChristopher Jeffery53712Moderate
  • 2-Glyph Spell Crafting SystemAXaxd5711Complex
  • Hearthstone Battlegrounds Economy SimulatorSASoheil Ahmadi86512Complex
  • Systems: Level progress planningGFGordon Freeman5810Complex
  • Card game level modelSDSolo Game Devs1.09K17Moderate
  • Crafting systemSKSurya Kannan36515Complex
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