About this model

This diagram represents a complex gaming economy system, focusing on in-game currencies, player actions, and resource management. Primarily, it deals with the generation of resources and in-game items, their accumulation, consumption, and conversion processes, alongside tracking player actions such as new day events, game time, and levels. Various types of in-game currencies and resources (like XP points, common, rare, epic, and legendary items) are generated, stored in pools, and managed through processes that include random generation (RNG), caps, and pity systems to ensure fair distribution and accumulation.

Resources are directed towards different outcomes through gates and converters, allowing for the spending or conversion of these resources into other forms, reflecting mechanisms such as item crafting or upgrading. The system also incorporates player interactions with these resources, such as spending premium or paint currency, and managing daily game time, with mechanisms to reset counters or accumulate points based on in-game actions. The diagram further includes conditions and registers that trigger specific actions or changes in the system, reinforcing the dynamic and interactive nature of the gaming economy model portrayed, with a focus on maintaining balance and providing an engaging player experience through resource management and progression mechanics.

"Economy" is a public Machinations diagram shared in the Community by Cecilia Zhang, with 656 components.

It was created in October 2022 and last edited in November 2022.

Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.

Remixes of this diagram

More from Cecilia Zhang