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  • Shared: Hunter Assassin hyper casual gameMGMihai Gheza48923Moderate
  • Patterns: Shooter Level ProgressionMGMihai Gheza2.52K21Complex
  • Currency Generation & Shop with Player ChoiceCICatalin Ichim7613Moderate
  • Strategy Research in GameASAchmad Syahir7910Moderate
  • PV2 FeesRWRobert Wils6511Moderate
  • Backup of Traffic City - Flow - 21/09/2022SDSamet Ercihan Demirkol25711Complex
  • stepYOyoko19413Complex
  • Loot and CraftGLGabriel Lupu19310Moderate
  • Fall Guys - Match + Reward SystemDBDavi Baptista1.08K114Complex
  • Guerdon VictorPCpablo CANDY29110Complex
  • Genshin Impact Gacha SystemYEYe En64519Moderate
  • GameplayB1bartek.128813Complex
  • Systems: Level progress planningGFGordon Freeman5810Complex
  • Card game level modelSDSolo Game Devs1.09K17Moderate
  • Loot drop systemGRGurido Raccoon54517Complex
  • Intern vs. Boss typesDNDaniel Narvaez29611Complex
  • Games: Path of Exile - Weapon drop rates - AutomatedMSMachinations Support1.35K157Moderate
  • Games: Arena of Valor Full MetaMSMachinations Support1.15K19Complex
  • Games: Rainbow Six Siege - Loot box mechanics - AutomatedMSMachinations Support944126Moderate
  • Battle LegionMSMachinations Support74716Complex
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Machinations

The safe, transparent sandbox for modeling the economies and systems that shape our world. Model it, Play it, and see what a decision does before you make it.

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