Guerdon Victor

pablo CANDY
Preview of Guerdon VictorPreview of Guerdon Victor

About this model

This diagram represents a complex game economy and mechanics system that integrates player-versus-player (PvP) and player-versus-environment (PvE) components, resource management (using pools for items like Blood, Gems, NFTs, and others), and a betting scenario. It also includes mechanisms for determining wins, losses, and different outcomes based on random event generation (using sources and gates with dice-based outcomes).

The interplay between sources, pools, gates, drains, and converters simulates game actions such as spinning for rewards, betting, and the collection and consumption of various resources. Players can win or lose resources like Blood or Gems. Random elements are introduced via sources that generate resources based on dice rolls, affecting the outcomes in PvP battles or PvE encounters. Registers track statistics like total bets, wins, and losses, providing feedback for players and potentially informing strategies. This setup allows for dynamic gameplay that is partially determined by chance, strategy, and resource management, thus creating a versatile and engaging game economy.

“Guerdon Victor” is a public Machinations diagram by pablo CANDY, shared in the Machinations Community.

You can open the original diagram in the Machinations app, press Play to watch how resources move through it, and change its values to see how the system responds. Machinations is a visual tool for designing, simulating and balancing game economies and other systems, where resources flow through sources, pools, drains, converters and gates.