Battle Pass Progression Pacing

Mihai GhezaAvailable for work

About this model

Models progress velocity across 100 tiers, tracking standard level filler vs milestone rewards given every 5 levels.

“Battle Pass Progression Pacing” is a public Machinations diagram by Mihai Gheza (Developer), shared in the Machinations Community. The model has 43 components and counts as a Moderate model in the Community's size bands (Simple up to 20 components, Moderate up to 60, Complex above).

Community members have viewed it 64 times. It was created in June 2026 and last edited on June 4, 2026.

You can open the diagram in the Machinations app, press Play to watch how resources move through it, change its values to see how the system responds, or remix it to get an editable copy in your own My diagrams.

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