Machination Super Mario
About this model
Design a game resource system using Machinations, including: • Basic resource flow Random reward system Upgrade system Limited resource constraint PART A: Identify Components (5 mins) Fill in the table with game components of Super Mario: Component Function Example in your game Source __________________________ __________________________ Pool __________________________ __________________________ Drain __________________________ __________________________ Gate (Random) __________________________ __________________________ Converter (Upgrade) __________________________ __________________________ Here are some notes that you should consider before preparing machination diagram for Super Mario: • There is capping in coins • 100 coins = 1 life) • Lives as Source instead of Pool • There connection between the coin system and the reward PART B: Draw Your Machinations Diagram Your diagram MUST include: • Source (generate resources) • Pool (store resources) • Drain (spending/removal) • Gate (random reward system) • Converter (upgrade system) • Capacity limit OR limited resource (e.g., max coins, energy limit)
"Machination Super Mario" is a public Machinations diagram shared in the Community by JEEVEN PHANTOM, with 24 components.
It was created in May 2026 and last edited in May 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.