Create a Machinations.io...

About this model

Create a Machinations.io diagram for a Super Mario resource system with a clean and organized layout. The diagram must include all core Machinations components: Source, Pool, Drain, Gate (Random), Converter (Upgrade), and a limited resource constraint.

SYSTEM OVERVIEW: Design the system around Super Mario’s coin and life mechanics.

REQUIRED STRUCTURE:

1. SOURCE NODE - Create a Source node named: "Coin Generator" - This node continuously generates coins.

2. POOL NODE - Create a Pool node named: "Coins" - Connect Coin Generator → Coins - Set the Coins pool capacity limit to 100 coins maximum. - This represents Mario collecting and storing coins.

3. CONVERTER NODE - Create a Converter node named: "100 Coins = 1 Life" - Connect Coins → Converter - Configure the converter so: - 100 coins are consumed - 1 life is generated - This represents the classic Super Mario mechanic.

4. LIFE SOURCE NODE - Create a Source node named: "Lives" - Connect Converter → Lives - Lives should act as a gameplay continuation resource.

5. DRAIN NODE - Create a Drain node named: "Death / Damage" - Connect Lives → Death / Damage - This removes lives when the player dies.

6. RANDOM GATE SYSTEM - Create a Gate node named: "Mystery Box" - The Gate should simulate random rewards. - Add 3 outputs from the Mystery Box gate: - Coin Reward - Mushroom Power-Up - Star Power-Up - Configure probabilities: - Coin Reward = 60% - Mushroom = 30% - Star = 10%

7. RESOURCE FLOW The overall resource flow should visually show: Coin Generator → Coins Pool → Converter → Lives → Death Drain

Additionally: Mystery Box should branch into multiple random rewards.

8. VISUAL REQUIREMENTS - Use a clean left-to-right flow layout. - Clearly separate: - Coin economy - Reward system - Life system - Ensure arrows and labels are readable. - Make the system easy to understand for educational presentation purposes.

9. GAME BALANCING FEATURES Include: - Limited coin capacity (100 max) - Random reward probabilities - Resource consumption - Resource generation - Reward conversion system

10. FINAL GOAL The final Machinations diagram should clearly demonstrate: - Basic resource flow - Random reward mechanics - Upgrade/progression mechanics - Limited resource constraints - Interaction between coins and lives - A complete Super Mario game economy system

"Create a Machinations.io..." is a public Machinations diagram shared in the Community by JEEVEN PHANTOM, with 21 components.

It was created in May 2026 and last edited in May 2026.

Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.

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