mobile legends
About this model
Create a Machinations diagram that models the core gameplay system of a MOBA game similar to Mobile Legends: Bang Bang.
The system should represent a 5v5 multiplayer battle with the goal of destroying the enemy base. Include the following components and mechanics:
1. CORE RESOURCES:
* HP (Health Points) * Gold (earned from minions, jungle, kills) * Experience (XP for leveling up) * Turrets (defensive structures) * Base (main objective)
2. PLAYER SYSTEM:
* 10 players divided into two teams (5 vs 5) * Each player selects a hero with unique abilities * Include roles: Tank, Assassin, Mage, Marksman, Fighter, Support * Players gain Gold and XP over time and through actions
3. GAME LOOP:
* Players kill minions → gain Gold & XP * Players destroy turrets → open map control * Players kill enemy heroes → gain advantage * Team pushes lanes → destroy base to win
4. POSSIBILITY SPACE:
* Model multiple decision paths such as:
* Farming vs Roaming * Team fight vs Split push * Objective focus (Turtle/Lord) vs Kill focus * Show branching choices that lead to different outcomes
5. NON-DETERMINISTIC ELEMENTS:
* Add randomness to:
* Critical damage * Skill hit/miss * Player decision variability * Use probability nodes or random gates to simulate uncertainty
6. INTRANSITIVE BALANCE (COUNTER SYSTEM):
* Model hero counters:
* Assassin counters Marksman * Tank counters Assassin * Marksman counters Tank * Represent this as cyclical advantage (no dominant strategy)
7. INFORMATION STRUCTURE:
* Include fog of war (hidden information) * Add:
* Hidden nodes (enemy position unknown) * Visible nodes (team info, objectives) * Represent incomplete information affecting decision-making
8. PROGRESSION SYSTEM:
* Leveling up increases power * Gold used to buy items → increases stats * Show feedback loop (stronger player → easier kills → more gold)
9. WIN CONDITION:
* Destroy enemy base * Include multiple paths to victory depending on strategy
10. OUTPUT:
* The diagram should clearly show:
* Resource flow * Player decisions * Randomness * Strategic branching * Make the system dynamic and replayable (large possibility space)
Goal: Simulate a highly dynamic, non-deterministic multiplayer system with large possibility space, emphasizing strategic choices, counter-play (intransitivity), and incomplete information.
"mobile legends" is a public Machinations diagram shared in the Community by Rifansyah Al Farafis, with 35 components.
It was created in April 2026 and last edited in April 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.