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--- Auto-Generated Description --- This diagram models the resource flow and computation processes involved in simulating the fire rate and overall damage output of a burst fire mode in a weapon system. It intricately combines pools, sources, converters, gates, delays, registers, and various connection types to depict the complex interactions between rounds per minute, rounds per burst, damage per round, and the timing between bursts. The diagram features a source node representing an automatic rifle burst, pools for tracking rounds per minute and total damage, converters to simulate the conversion of rounds fired into damage output, and delays to mimic the pause between bursts. Registers are used for calculating fire rates, damage rates, and adjustments based on the number of rounds per burst and the rounds per minute. State connections modify the resources based on certain conditions, illustrating how different rates and values affect the weapon's output over time. This system allows for an in-depth analysis of the weapon's efficiency by simulating its operation over multiple cycles and adjusting parameters to see their impact on damage output and firing behavior.