Community diagrams
Public Machinations diagrams you can open, Play and remix.

Games: Big Farm Mobile Harvest Crops - InteractiveMachinations Support5101Complex
Book: Figure 6.33 Level progression in an action game (as seen in "Game Mechanics: Advanced Game Design")Machinations Support5101Moderate
Games: Sekiro: Shadows Die Twice - XP gain and level progressionMachinations Support5103Complex
Games: Battle Legion - Game LoopMachinations Support5200Complex
Games: League of Legends - Master Yi Base Damage - InteractiveMachinations Support5300Complex
Games: Battlefield V - In-Game Currency Acquisition - AutomatedMachinations Support5302Moderate
Users: Subsyst Simulator by Alexis LozanoMachinations Support5302Complex
Games: Fortnite Battle Royale - Building With ResourcesMachinations Support5306Moderate
Patterns: Mana and Spells SystemMachinations Support5500Moderate
Games: Warframe - Nekros BuildMachinations Support5502Complex
Framework: TriggersMachinations Support5603Moderate
Book: Figure 6.47 RTS building mechanics (as seen in "Game Mechanics: Advanced Game Design")Machinations Support5705Moderate
Games: Pokemon Red - Spawn rates before first gym - AutomatedMachinations Support5708Complex
Patterns: Overheat mechanic for laser weapons - InteractiveMachinations Support5800Moderate
Games: Witcher 3 Wild Hunt Ursine armor damage reductionMachinations Support5800Complex
Idle Arcade TycoonMachinations Support5802Moderate
BlackjackMachinations Support5901Moderate
Book: Figure 6.44 FPS game economy (as seen in "Game Mechanics: Advanced Game Design")Machinations Support6004Moderate