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  • Card_SDist_V1EGErman Gultekin7713Moderate
  • Climbing Simulation - Item Collection & Merchant interactionWSwhat remains of soysauceman9511Complex
  • [Copy] Board game: PandemicPKPatricia Karalyos4011Moderate
  • Resources EconomyMVMarina Albalà Vizcaino3310Moderate
  • HFS Economy 2nd IterationJZJelle van der Zwaard2311Complex
  • Plinko (Basic Example)ALarief.lukmanul11613Complex
  • Level Up SystemMJMosesSamPaul Johnraj1510Complex
  • PuckCity-Master-DAO-Project-AnatomyNAnatureofcommerce27311Complex
  • Guerdon VictorPCpablo CANDY29110Complex
  • Minecraftish_Crafting SystemSPSiddarth Prashanth5910Complex
  • Loot drop systemGRGurido Raccoon54517Complex
  • Collected Gem SimulationOBorhan.buyukgoze7411Complex
  • Farming loopJMJosé Manuel31411Complex
  • Shared: SubsystemsMGMihai Gheza21411Complex
  • Games: Fortnite gameplay xp calculatorMGMihai Gheza2.88K13Complex
  • Shared: Pac-Man (as seen in the book)MGMihai Gheza2.4K11Moderate
  • Games: Pac-Man (as seen in the book)MGMihai Gheza2.56K11Moderate
  • Gacha Banner Pity MechanicMAMachinations600Moderate
  • Two-sided marketMAMachinations2600Moderate
  • The Laffer curve and supply-side economicsMAMachinations4300Moderate
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Machinations

The safe, transparent sandbox for modeling the economies and systems that shape our world. Model it, Play it, and see what a decision does before you make it.

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