Learn and Test

衍 息
Preview of Learn and TestPreview of Learn and Test

About this model

This diagram portrays a complex system that integrates multiple functionalities for managing and distributing resources, reflecting a versatile simulation or game economy mechanism. Initially, it seems to encompass a series of resource pools, which interact with sources, drains, converters, and various types of gates and connections to model a dynamic flow and transformation of resources. The presence of a source node indicates the inception point of resources entering the system. These resources then navigate through an intricate network of pools, where they are stored temporarily.

The diagram includes mechanisms for modifying the quantities and flow rates of resources, as seen in the various resource connections detailed with formulas for deterministic and probabilistic flows, as well as state connections that manipulate the state of nodes based on certain conditions or modifiers. Converters in the system signify the transformation process, where certain types of resources are potentially converted into different forms or values, thereby adding a layer of complexity to the simulation. The incorporation of a drain node points towards an intentional removal or consumption of resources from the system, which can be critical for maintaining balance or achieving specific objectives within the simulation. Through the strategic placement and connection of these nodes, the diagram aims to model a comprehensive and interactive economic system, complete with mechanisms for resource generation, storage, transformation, and depletion, simulating a real-world or fictional economy.

“Learn and Test” is a diagram in the Machinations Community by 衍 息.

You can open the original diagram in the Machinations app, press Play to watch how resources move through it, and change its values to see how the system responds. Machinations is a visual tool for designing, simulating and balancing game economies and other systems, where resources flow through sources, pools, drains, converters and gates. In a diagram, a source creates resources, a pool stores them, a drain removes them, a converter changes one resource into another and a gate decides where they go next.