Build a game economy model...

About this model

Build a game economy model for a medieval RPG called 1353. Model the early-game progression from a new peasant holding to a Timbered House. Core resources: Coin Stamina Storage Wheat Barley Wood Worked Timber Wooden Pegs Main activities: Farming: plough, sow, wait, harvest Gather wood Convert wood into Worked Timber Convert Worked Timber into Wooden Pegs Sell produce and crafted goods for Coin Spend Coin and materials on estate upgrades Use Stamina as a limiting resource for active actions, but timers for crop growth and construction should continue in the background. Progression goals: Start as a peasant with very limited resources Raise a Thatched Cottage Expand storage Build a Carpenter's Shed Establish a Poultry Yard Accumulate the resources needed for a Timbered House Make the diagram focus on: resource sources and sinks conversion chains bottlenecks progression gates how long it takes a regular player to progress

"Build a game economy model..." is a public Machinations diagram shared in the Community by Ed Jackson, with 37 components.

It was created in September 2026 and last edited in September 2026.

Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.

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