Battle Pass Pacing & Retention

About this model

Simulates 100-tier battle pass progression with 5-tier reward intervals, measuring engagement decay and drop-off risk spikes between milestones.

"Battle Pass Pacing & Retention" is a public Machinations diagram shared in the Community by Paul Rous, with 22 components.

It was created in October 2026 and last edited in October 2026.

Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.